Unity3D and iPhone vs Flash- yet again

by diamondTearz on June 30, 2009

This is the argument that will never die. Are flash developers emigrating to other platforms and if so what will it take to keep them here and/or bring them back?

In his blog entry Flash player 11 gaming platform- Jesse Lays it out crisp and clear like Jesse does best.

Before I started writing obsessively about Unity3D I remember clearly- as does my wife because she considered having me medicated to go back to sleep,- that I sat up at around midnight after playing with Unity and exclaimed “Amy after years of saying that Flash can whip the competition’s a$$, I can’t say it about this one. This platform is going to beat Flash. It has the power, it has a great vcommunity and it’s a youn version (this was when 2.0 was out)” Now being as it was midnight and my wife had heard enough Flash talk from me in the past few years to be able to mute me in a blink the same way she can mute the yelling 5 year-old I don’t think she heard the rest of my babble but that next morning I started digging everything Unity up and writing the Unity3D motherload like some lunatic.

My response to the initial round of Unity vs Flash discussions way back in December ’08 was quite simply- developers have a limited amount of bandwidth. I hear at least once every week “I would love to hop over to Unity if someone would pay me to learn it but right now Flash pays the bills”.

Now the whisper is getting louder. Is Flash losing its developers to the iPhone and to Unity3D?

I’ve always loved Flash- like I’ve said before- my wife and I call our house “The house that flash built” -Yet every moment that I’m not working on something for my job I’m working on getting better at Unity3D or thinking about Unity3D. The platform is young and has a supportive community and they are not stopping or resting on their laurels.

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